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The Blitz Player's Perspective
(the following is compiled by the Site Administrator from information collected from duelists)
Whether a duelist plays purely for fun, or plays to win, or any combination of the two factors, one thing is almost always true of a player who chooses the extreme Rush or 'Blitz' playstyle. They greatly value speed. Ideally, blitz should end the duel before the sixth turn, with minimal opposing opportunity for retaliation. Their methods appear simple compared to nearly all other strategies, and the fact is that they are. Yet it is true that not every player is by nature complex, nor one who enjoys complexity. A Blitz improves vastly when its user/builder can set up complex choices or defenses against powerful opposing methods of shutting down their plans, but the blitz itself is seldom aiming to be more complex than 'summon fast, keep attacking, win'.
Still, an analysis of what causes a player to decide that such a strategy is not only viable, but one that they personally will enjoy playing, can be an interesting undertaking. Most players who enjoy a Blitz mention, as their reasons, the two points we have already touched on. Speed and simplicity. A few other Blitz players give us a third reasoning behind their choices. Pressure. Blitz decks force many opponents into defensive stance immediately, lowering the amount of effort they can afford to spare for tactics such as drawing cards, searching their decks, or in some cases, even discarding.
This phenomenon has a simple explanation. If the quickly arriving creatures within a Blitz cannot be swiftly removed, they often overrun and defeat the opponent. That opponent may sometimes be forced to rely almost completely on Shield Trigger cards to even the odds, or at least hope that some effective form of holding back the rush becomes available to them from the extra resources broken shields supply. Even in this case, triggered shields are highly preferable since they lessen the pressure, by virtue of incurring no cost.
Good Blitz decks must often make some form of tradeoff between only using creatures, therefore having so many that they can keep coming indefinitely... and making a defense against creature kill and discard effects. At the highest levels of refinement, some are able to just barely manage both, but it is the nature of this decktype to have some trouble if forced to keep up both its speed through summons, and run the gauntlet of spells and shield triggers. So why bother to play a decktype that is generally so vulnerable, and by its own nature, fuels the very engine likely to destroy it? The answer is the fact that the speed of a Blitz limits the opponent's possible tactics to a general point of relative predictability. A blitz player exerts their control over a duel by moving at such a speed that the opponent is forced to make very specific plays in order to avoid being overrun. The player can then, with the correct cards, prepare counters for such plays, and take advantage of their ability to 'reduce' varied opponents to one relatively well known, similar block.
Even if a duel stretches out beyond the first five or six turns, when rush or blitz is generally aiming to win, the elimination of a sufficient number of shields (ideally all of them) forces the opponetn to destroy each and every new creature summoned, immediately, which can, at times, severely limit their potential to build toward their own win condition. Therefore, it can be said that a Blitz player's primary aim is to swiftly break all their opponent's shields, generally regardless of the consequences. Once this is achieved, they can either win shortly afterward, or settle into what may of them consider to be a relatively entertaining dance of 'I summon, you kill'. This can force an opponent to use something as powerful as an Apocalpyse Vise on something as small as a Dreaming Moon Knife, then following on the next turn with a Gonta, the Warrior Savage, a creature that is much harder to destroy with power-based destruction of the Fire Civilization.
Speed Attacker creatures and low cost evolutions contribute even more to this, in different ways. A few Speed Attackers in the deck can make even the most advantageous field build from the opponent require a blocker to 'round it out', and an Evolution creature can make any card held in the hand appear as a potential threat, causing even spells drawn to pressure the opposing player and 'make' them use blockers or discard. A Blitz seldon if ever needs to be concerned about having insufficient mana to summon something, and after the initial burst of attacks, does not often have enough cards in hand to give their opponent's discard cards a purpose.
Tactically, Blitz is the speed based method of making the opponent's cards as minimally effective as possible, turning cards as powerful as Terror Pit into 'too slow, dead weight' when drawn in the hand rather than being in the shield zone, and severly diminishing the effectiveness of a Holy Awe in sheilds, when a Braid Claw or Sniper Mosquito breaks that shield on only the second turn. If you can enjoy the 'rush' of breaking all five shields and then putting your opponent under pressure all the way to the finish, win or lose, then blitz may be the style of play for you.
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