How Should One Use Nature?
(the following is compiled by the user known as Dan Kilburn)

The Nature Civilization relies on characteristics similar to that of the Fire Civilization, power and speed. However, unlike the Fire civilization, Nature does this not through destruction, but through creation. Nature creatures come in many different forms but can be divided into two categories, the "creators" and the "aggressors". Both categories can be divided slightly further.

The "creators" are divided into "toppers" and "farmers". Toppers like Bronze-Arm Tribe create mana from your deck, by taking the top x cards from one's deck to the mana zone, providing a steady set of acceleration. The "farmers" like Mighty Shouter are fighters that stay on the field, but instead of going to the graveyard upon their destruction, they preserve their bodies for the player in the mana zone to be of use. Either way, mana acceleration allows the Nature civilization to bring out strong monsters fast.

The "aggressors" are divided into "warriors" and "walls". Warriors are your typical Nature monsters with high power and usually an ability like Power Attacker or Double Breaker to further the injury to the opponent. Good examples of "warriors" are Roaring Great-Horn and Deathblade Beetle. The "walls" are super-powerful monsters, usually giants, that are brought out early but cannot attack the player, creatures, or both. Usually an ability or help from other civilizations must allow the "walls" to create any offensive, and is usually there as a deterrent for the opponent who dares to challenge your might. Example of a "wall" is Nocturnal Giant.

With the earliest and easiest path to the Double Breaker and Triple Breaker abilities, Nature Civilization can break through shields extremely easy. Should any such creatures die, new ones will be around to take its place because of the abundance of mana that is available.

Nature spells match their creature counterparts. Most of it is mana creation, or preserving creatures to the mana zone when they die. Nature also contains some mana destruction support, which allows it to go hand-in-hand with Fire so well, and shield support which gives it some help with Light. Some spells also allow the cheapening of monsters, allowing already powerful and cheap creatures to be summoned, even earlier in the game.

Of all the spells in Nature, however, by far the most popular is the dreaded Soulswap, the ability to swap a monster in the battle zone for one in the mana zone equal to the amount of mana you have. This combination makes Nature deadly by itself, and makes it the envy of other civilizations that work with it in the field of battle.

Just because it may look to be all bark and no bite at first, one should never take the Nature civilization lightly. The ability to create, and consistently outcast the opponent with monster after monster will leave an opponent frustrated and dazed over what to do next. Even with “walls” that can’t attack, the deterrent is there to keep your opponent from attacking you while you build a strategy. Creation, power, and speed are the keys of the Nature civilization.